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Audio Artist - Hardware
Audio Artist - HardwareMotive Studio • Montreal, Montreal (administrative region), CA
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Audio Artist - Hardware

Audio Artist - Hardware

Motive Studio • Montreal, Montreal (administrative region), CA
Il y a plus de 30 jours
Type de contrat
  • Temps plein
Description de poste

Join to apply for the Audio Artist - Hardware role at Motive Studio

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Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Motive Battlefield team is looking for an Audio Artist for Hardware audio. As a Hardware Audio Artist, you will help contribute to our game's overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate weapon and gadget sounds. You will help create the visceral and immersive experience the franchise is known for.

You will have a passion for video games, a desire to create world-class audio and an ability to bring the best out of their team members and peers.

You will report to the Lead Audio Designer. This is a hybrid role in Montreal.

What You'll Do

  • Use a DAW to design, edit, name and organize sound files
  • Create high-quality sound assets to support weapons, gadgets, and other forms of hardware in Battlefield
  • Work within the FrostEd game editor to import, and organize and tweak audio assets
  • Set up visual scripting logic to trigger assets in the engine
  • Participate in recording sessions
  • Edit recording sessions
  • Test and quality control of in-game audio assets
  • Take direction from the Lead Audio Designer and Core Combat Audio Director, and work as a positive and productive member of the project

Must Have

  • Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players

You Will Have

  • Two years' experience as an Audio Artist or Sound Designer working in the Games or Film industries
  • BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
  • In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.
  • Proficiency with audio software such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic.
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.
  • Experience with sound library use and management
  • Proficiency in authoring weapon sounds
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, Metasounds or other proprietary editors
  • Technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
  • Commitment to improving your skills as an Audio Artist

Note : you may be required to conduct an audio test for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniority Level

  • Entry level

Employment type

  • Full-time

Job function

  • Design, Art/Creative, and Information Technology

Industries

  • Computer Games
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Audio Artist Hardware • Montreal, Montreal (administrative region), CA

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