Job Description
What your weeks are going to look like
- Design and integration of complex interface systems directly in Unreal (UMG / Slate);
- Visual research;
- Creation and optimization of custom shaders and materials for advanced visual effects;
- Collaboration with designers, artists, and programmers to solve multi-platform integration challenges;
- Debugging, profiling, and UI optimization to ensure smooth performance on PC, consoles, and other platforms;
- Improvement of the UI pipeline and documentation of best practices for the team.
Qualifications
What we're looking for
College degree in graphic design, multimedia, or any other relevant field;Five (5) or more years of experience in interface design for video games;Excellent proficiency with Unreal UMG and Blueprints (Slate is an asset);Experience with Unreal animation systems, an asset;Advanced skills in shader / material creation;Strong understanding of UX and interaction design principles;Interest in complex technical challenges and optimization;English proficiency required, as we collaborate with English-speaking partners;Portfolio and / or demo required.What we value in our team
Independence, organization and professional rigor;Ability to work as part of a multidisciplinary team;Ability to manage time and work to production deadlines;Additional Information
Come and make a difference with us! #FrimaLife
Find out more about us : https : / / frimastudio.com / a-propos /About our culture : https : / / vimeo.com / 766900522?share=copyLeThe masculine gender is used only to lighten the text. Only selected candidates will be contacted.