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Game developer • saint lambert qc

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Senior Game Designer - 7 days to die

Senior Game Designer - 7 days to die

Behaviour InteractiveMontreal, QC
Il y a plus de 30 jours
Type de contrat
  • Temps plein
Description de poste

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Help shape the next era of an iconic survival franchise.
For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players. In this role you will :

  • Design, iterate, and optimize features across every part of the game — gameplay, 3C (character, camera, controls), core systems, progression, and economy into a cohesive and accessible whole.
  • Author clear design specifications and documentation for the features and systems you own, in support of the game's design & creative direction.
  • Build and tune data structures and game systems, balancing them throughout the game's live service lifecycle.
  • Create and maintain simulation tools for balancing, tuning, and adapting the game's variables and playable characters.
  • Balance gameplay and systems based on internal and player feedback.

What we're looking for :

  • 5+ years of experience with 2+ years as a systems designer in the video game industry.
  • Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service.
  • Proficient with Unity
  • Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling) and comfortable sifting through data and come to meaningful conclusions.
  • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members.