A leading gaming company in Quebec, Canada, is seeking a Principal Artist – Textures to define and deliver the materials and textures vision for an AAA project. The successful candidate will work closely with various teams to uphold the project’s artistic standards while leveraging their expertise in industry-standard tools like Substance 3D Designer and Painter. This role requires a strong background in game art, particularly in materials and textures for large scale projects, and a passion for innovation.
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Lead Textures Artist – PBR Materials & Real-Time Rendering • Quebec, Capitale-Nationale, CA