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Product Manager (Marketing) - (Far Cry project)

Product Manager (Marketing) - (Far Cry project)

UbisoftMontreal, QC, CA
30+ days ago
Salary
CA$95.56–CA$97.64 hourly
Job description

Job Description

When you’re a Marketing Product Manager at Ubisoft, you drive individual marketing initiatives from creative concept to launch to provide players with opportunities to further engage with a brand. Be it a trailer, event, or in-game cosmetic, every one of your products enriches the overall experience of a game, adding to its initial offering.

You have the ability to navigate between vision, strategy, and hands-on implementation – oftentimes, simultaneously. Dedicated to maintaining a deep understanding of our community, you always stay player-centric. You know that great product marketing comes down to empathizing with your audience – and catering specifically to them.

What you’ll do

  • Work closely with production teams to understand the game’s brand identity , target market, and creative vision + stay up to date on its content release schedule;
  • Come up with product ideas that fit the feel of the game and enhance its intended experience.;
  • Pitch your concepts (and showcase their value and purpose) + validate, discuss, and refine them with interdependent teams;
  • Define product priorities and strategies + manage the marketing roadmap and communication timelines;
  • Collaborate with cross-functional teams (monetization, brand, external specialists, business, public relations, etc.) to develop and execute products, rallying everyone behind them;
  • Partner with consumer research and community management to gather player insights + understand and address feedback and performance, sharing your learnings across the production floor;
  • Research and monitor market trends to identify exposure opportunities.

Qualifications

What you bring

  • An undergraduate degree in Marketing, Business, or equivalent;
  • Around 3 years of product management or marketing experience (or related experience);
  • Understanding of pop culture and the video game production process;
  • A highly collaborative spirit (building and delivering products is a huge team effort, after all);
  • Ability to translate analytical findings into actionable insights to inform decision making;
  • A healthy regard for feedback : it’s data, which you consider to be a powerful tool;
  • Excellent prioritization, interpersonal, and communication skills + an eye for detail;
  • An adaptable approach to presentation : you can read the room and adjust your delivery accordingly;
  • A whole lot of flexibility to handle the many changes that will come up throughout production : you can respond to (and perhaps even relish?) moments of unpredictability.