English translation will follow! / La traduction en anglais suivra!
Aperçu du poste
L'équipe EMS OpenUSD ( et ) recherche un développeur logiciel principal enthousiaste, créatif et curieux
pour rejoindre ses rangs
. Au sein de cette équipe technique talentueuse, vous serez amené à rechercher, analyser, développer et maintenir des technologies de pointe. Vous contribuerez à la modernisation de notre intégration USD en offrant la possibilité de travailler sur les projets et les pipelines les plus exigeants. L'intégration des fonctionnalités essentielles d'Autodesk Maya et d'Autodesk 3ds Max dans l'environnement USD est la clé du succès de nos workflows USD.## Responsabilités
Principalement responsable de mener les discussions architecturales, de mettre en œuvre les fonctionnalités de base et de contribuer à la planification et à la mise en œuvre de la plateforme de création de contenu de nouvelle génération
Contributeur actif et architecte dans l'intégration d'OpenUSD dans 3ds Max et Maya
Aider à façonner et à adopter les normes ouvertes et contribuer à l'open source
Diriger les efforts de collaboration avec les autres équipes produit d'Autodesk
Participer activement à la prise de décision et à l'orientation en formulant des recommandations sur l'amélioration de la qualité des produits et de la productivité du groupe
Être responsable de codes d'une taille et d'une complexité importantes qui peuvent nécessiter un haut degré d'ingéniosité ou de créativité## Qualifications minimales
De solides compétences en matière d'architecture logicielle orientée objet et en C++ sont requises
Excellente compréhension des modèles de conception, du développement orienté objet et de la conception orientée données à l'aide du C++ moderne
Compétences architecturales avérées
Expérience dans l'écriture de codes de qualité production
Solide expérience dans le développement d'applications graphiques
Expérience avec l'environnement OpenUSD
De solides compétences en orientation objet, en architecture logicielle et en C++ sont requises
Capacité à maintenir et à faire évoluer des projets de grande envergure
Excellentes compétences en communication orale et écrite avec divers intervenants et coéquipiers
Qualifications souhaitées
Utilisation ou contribution à un SDK tiers dans un logiciel de création de contenu numérique
Développement de code pour plusieurs plateformes
Connaissance souhaitée d'OpenUSD, Hydra et MaterialX
Connaissance de Github
Connaissance des technologies de construction et de déploiement, telles que Jenkins et CMakeThe EMS OpenUSD team ( and ) is looking for an enthusiastic, creative, and inquisitive
Principal Software Develope
r to join them. As part of this talented technical team, you will be required to research, analyze, develop, and maintain cutting-edge technologies. You will contribute to the modernization of our USD integration providing the ability to work with the most demanding project and pipelines. Integrating core capabilities of Autodesk Maya and Autodesk 3ds Max within the USD landscape is key to the success of our USD workflows.
Strong object-oriented, software architecture, and C++ skills are required
Excellent understanding of Design Patterns, Object-Oriented development and Data Oriented Design using Modern C++
Proven architectural skills
Experience writing production-quality code
Strong experience with Computer Graphics application development
Experience with the OpenUSD environment
Strong object-oriented, software architecture, and C++ skills are required
Capacity to maintain and evolve large projects
Excellent oral and written communication with various stakeholders and teammates
Using or contributing to 3rd party SDK in Digital Content Creation Software
Developing code for multiple platforms
Familiarity with OpenUSD, Hydra and MaterialX desired
Github knowledge
Knowledge of build and deployment technologies, such as Jenkins and CMakeSalary is one part of Autodesk’s competitive compensation package. Offers are based on the candidate’s experience and geographic location. In addition to base salaries, our compensation package may include annual cash bonuses, commissions for sales roles, stock grants, and a comprehensive benefits package.Le salaire est l'un des éléments du programme de rémunération concurrentiel d'Autodesk. Pour les postes basés au Canada (Colombie-Britannique), nous proposons un salaire de base compris entre X et X dollars. Les offres sont basées sur l'expérience et la situation géographique du candidat et peuvent dépasser cette fourchette. En plus du salaire de base, notre programme de rémunération peut inclure des primes annuelles en espèces, des commissions pour les postes commerciaux, des attributions d'actions et un ensemble complet d'avantages sociaux.
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Principal Software Developer • Quebec, Capitale-Nationale, CA
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