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Integration Software Developer

Electronic Arts Inc.
Montreal, QC, Canada
$136K-$218.9K a year (estimated)
Full-time

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Battlefield

The Foundation Technology Engine team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite.

We aim to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create connected experiences for Battlefield fans around the world.

Our people are the backbone and driving force for our creative products, and that is why we provide everyone with the chance to express themselves and be their best as we work towards a common cause. Join us!

Role Overview

In the position of Integration Engineer, your responsibilities include assisting with and enhancing integration procedures, as well as developing new policies for integration.

You will join an Integration team dedicated to providing new tools and technology to the Battlefield Franchise, working closely with other engineers and testers.

Integration Engineers tackle issues presented by other engineering teams through the analysis of data to pinpoint and resolve issues.

Additionally, they oversee the continuous integration systems and maintain records of the integration procedures and results.

To succeed in this role, you need :

  • A solid foundation in software engineering
  • Familiarity with diverse tools and technologies
  • Strong communication and problem-solving skills
  • Flexibility and comprehensive knowledge, with the capacity to engage with unfamiliar code in C++, C#, Groovy, or Python
  • The ability to use automated test results and version control records to ensure high quality builds

Typical Day-to-day Activities

  • React to continuous integration alerts, by doing preliminary analysis and dispatching to the appropriate team
  • Maintain and optimize the build production toolchain
  • Integrate code / data from development branch to release branch
  • Integrate code from engine development branch to game development branch

Requirements

  • Previous experience in Release Engineer or Integration Engineer discipline
  • Generalist with 2+ years of professional experience in C++
  • Experience in a version control system
  • Experience with scripting languages, e.g. Python, PowerShell

Nice to Have

  • Experience debugging code and finding defects
  • Experience with continuous integration or build systems
  • Experience with Visual Studio and the C++ compiler and linker

Advantageous Skills

  • Have previously worked in the gaming industry
  • Previous experience in Engineering disciplines in game software development

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30+ days ago
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